🔫Robbery & Pocket Wiping

Robberies must always be supported by meaningful roleplay, proper escalation, and believable motives. Robbing players purely for profit, convenience, or minor interactions is considered Low-Quality Roleplay (LQRP) and is not permitted.
Players are expected to ensure robberies contribute to story-driven interactions, not simply item acquisition.
Low-Quality Robberies (Not Allowed)
You may not rob or kill a player for trivial reasons or minor verbal interactions.
Examples include:
Robbing someone because they insulted you or called you a name
Robbing players with little or no roleplay buildup
Initiating violence purely to gain money, weapons, or items
Such actions are considered Low-Quality Roleplay and may result in administrative action.
Stage 1 – Engagement Robbery
Following a legitimate roleplay conflict (such as a fight, argument escalation, or confrontation), players may perform a limited robbery of the opposing party.
During Stage 1:
The robbery must be connected to the conflict that just occurred
Players should focus on interaction and roleplay, not simply taking items
Killing a player immediately after robbing them without proper escalation is not permitted
Stage 1 concludes once:
The conflict ends
Both parties disengage
The roleplay naturally de-escalates
Stage 2 – Escalated Robbery (Pocket Wipe)
If a scenario continues with prolonged and meaningful roleplay after the initial conflict, the situation may escalate into Stage 2.
Stage 2 represents a fully escalated scenario where the opposing player may be robbed of all applicable items.
Examples include:
Dirty money
Drugs
Illegal weapons
Illegal items
Identification or documents
Exception
Players must always leave the victim with a mobile phone to allow them to continue roleplay or contact emergency services.
Chain Robbing & Ruleplay
Repeatedly robbing the same player or group without meaningful roleplay progression is not permitted.
Players must not:
Target individuals repeatedly for easy items or money
Abuse robbery mechanics for profit-driven gameplay
Use rule technicalities to justify poor roleplay
Staff will always prioritise roleplay quality and context over strict rule interpretation when reviewing reports.
Roleplay Expectations
Robberies should always:
Have clear roleplay justification
Include proper escalation and interaction
Allow for counter-roleplay and consequences
Robberies that exist purely for profit, griefing, or item farming may be treated as Low-Quality RP or Fail RP depending on severity.
When in doubt, prioritise roleplay over items and allow the situation to develop naturally.
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