🔫Robbery & Pocket Wiping

Robberies must always be supported by meaningful roleplay, proper escalation, and believable motives. Robbing players purely for profit, convenience, or minor interactions is considered Low-Quality Roleplay (LQRP) and is not permitted.

Players are expected to ensure robberies contribute to story-driven interactions, not simply item acquisition.


Low-Quality Robberies (Not Allowed)

You may not rob or kill a player for trivial reasons or minor verbal interactions.

Examples include:

  • Robbing someone because they insulted you or called you a name

  • Robbing players with little or no roleplay buildup

  • Initiating violence purely to gain money, weapons, or items

Such actions are considered Low-Quality Roleplay and may result in administrative action.


Stage 1 – Engagement Robbery

Following a legitimate roleplay conflict (such as a fight, argument escalation, or confrontation), players may perform a limited robbery of the opposing party.

During Stage 1:

  • The robbery must be connected to the conflict that just occurred

  • Players should focus on interaction and roleplay, not simply taking items

  • Killing a player immediately after robbing them without proper escalation is not permitted

Stage 1 concludes once:

  • The conflict ends

  • Both parties disengage

  • The roleplay naturally de-escalates


Stage 2 – Escalated Robbery (Pocket Wipe)

If a scenario continues with prolonged and meaningful roleplay after the initial conflict, the situation may escalate into Stage 2.

Stage 2 represents a fully escalated scenario where the opposing player may be robbed of all applicable items.

Examples include:

  • Dirty money

  • Drugs

  • Illegal weapons

  • Illegal items

  • Identification or documents

Exception

Players must always leave the victim with a mobile phone to allow them to continue roleplay or contact emergency services.


Chain Robbing & Ruleplay

Repeatedly robbing the same player or group without meaningful roleplay progression is not permitted.

Players must not:

  • Target individuals repeatedly for easy items or money

  • Abuse robbery mechanics for profit-driven gameplay

  • Use rule technicalities to justify poor roleplay

Staff will always prioritise roleplay quality and context over strict rule interpretation when reviewing reports.


Roleplay Expectations

Robberies should always:

  • Have clear roleplay justification

  • Include proper escalation and interaction

  • Allow for counter-roleplay and consequences

Robberies that exist purely for profit, griefing, or item farming may be treated as Low-Quality RP or Fail RP depending on severity.

When in doubt, prioritise roleplay over items and allow the situation to develop naturally.

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