🎮Power-Gaming

Power-gaming is strictly prohibited.
Power-gaming occurs when a player forces actions, outcomes, or reactions onto another player without giving them a fair opportunity to respond or roleplay the situation.
All roleplay interactions must allow for two-way engagement, realistic resistance, and believable outcomes.
Use of /me Actions
The /me command should be used to describe attempted actions, not to guarantee that those actions succeed.
All /me actions must be:
Realistic and reasonable
Actions your character is physically capable of performing
Based on items or tools you actually possess in-character (IC)
Players may not use /me to bypass roleplay mechanics, ignore resistance, or force an outcome.
Examples of Power-Gaming
Power-gaming includes, but is not limited to:
Using /me to declare automatic success
Example:
/me knocks him out
Forcing injuries, restraints, or unconsciousness without allowing the other player a chance to react or resist
Performing superhuman or unrealistic actions, such as:
Ripping doors off vehicles
Bending metal or breaking reinforced objects
Overpowering multiple players unrealistically
Claiming to hold a weapon or object to another player’s body without actually possessing the item in-character
Claiming a weapon is concealed or drawn in close quarters (such as inside a vehicle) when it is not present in your inventory
Forcing compliance through roleplay text instead of interaction
Example:
/me forces him to comply
Repeatedly tackling players without proper roleplay buildup and immediately restraining them
Ignoring another player’s roleplay response and continuing actions as if resistance does not exist
Vehicle Interactions
Carrying, escorting, or placing a player on or attached to a vehicle is considered power-gaming.
Players must be seated properly inside the vehicle using the appropriate mechanics when being transported.
Roleplay Expectations
All roleplay must allow:
Fair opportunity for response
Realistic resistance and counterplay
Believable outcomes
The /me command should describe attempted actions, not guaranteed results.
Enforcement
Any abuse of /me mechanics, forced outcomes, or power-gaming behaviour may result in administrative action.
Players are expected to prioritise fair, immersive, and cooperative roleplay at all times.
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