💀RDM – Random Deathmatching

Random Deathmatching (RDM) is strictly prohibited.
RDM occurs when a player attacks, injures, or kills another player without proper roleplay initiation, context, or escalation.
All violent interactions must be supported by clear roleplay reasoning, and the opposing player must be given a fair and reasonable opportunity to respond, comply, or disengage before violence occurs.
Killing or attacking a player without meaningful interaction or justification is considered Random Deathmatching.
Roleplay Requirements
Before engaging in violence, players must ensure that:
There is clear roleplay context or motive
The situation has had appropriate escalation
The other party has been given a chance to respond or comply
Violence should always be the result of roleplay progression, not the starting point of an interaction.
Examples of RDM
Examples include, but are not limited to:
Attacking or shooting a player on sight with no prior roleplay interaction
Killing a player over minor or trivial roleplay situations
Initiating violence without verbal demands, threats, or escalation
Drive-by shootings or ambushes without established roleplay context
Engaging in violence purely for action, entertainment, or revenge
Enforcement
Failure to properly initiate and escalate roleplay before engaging in violence will be treated as Random Deathmatching.
Any confirmed instance of RDM may result in administrative action, depending on the severity and circumstances of the situation.
Players are expected to prioritise roleplay progression and interaction before resorting to violence.
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