🥷Robbery Rules

Robberies are considered high-value roleplay scenarios and must be approached with proper planning, realistic escalation, and meaningful interaction with both civilians and police.

Robberies should contribute to story-driven roleplay, not simply be used as a quick method to obtain money or items. Low-effort or “grab-and-go” robberies do not meet the standards expected on this server.

Players are expected to create engaging scenes that allow for negotiation, escalation, pursuit, and consequences.


Crew Limits

To maintain balance and allow fair counter-roleplay, the following crew limits apply:

Major Heists (Banks, Vangelico):

  • Maximum 6 players directly involved

Attempting to bypass these limits by using additional backup crews, support vehicles, hidden participants, or nearby reinforcements is not permitted and will be treated as a rule violation.

All participants involved in the robbery must be clearly part of the scenario from the beginning.


Cooldowns

Robberies are subject to cooldowns to maintain balance and prevent repetitive gameplay.

  • Shops: 30 minute cooldown

  • Banks: 1 hour cooldown

Only house robberies may be chained back-to-back.

Players may not rotate between locations or organize robberies in a way that intentionally bypasses these cooldown restrictions.


Police Presence & Planning

Robberies may only be initiated when there is sufficient police presence available to respond.

Players must ensure the scenario has been properly planned and reasonably prepared before initiating the robbery.

If police numbers are insufficient, players are expected to delay the robbery or choose an alternative activity.


Scene Quality Expectations

All robberies must maintain high-quality roleplay throughout the entire event, including:

  • A believable lead-up and initiation

  • Hostage roleplay or demands, where applicable

  • Negotiation and escalation with responding police

  • Realistic escape attempts and pursuit roleplay

  • Acceptance of consequences, including arrest, injury, or loss

Robberies should feel like dynamic roleplay scenarios, not scripted money runs.

Rushing straight into violence, skipping negotiation, or forcing immediate outcomes may be treated as Low-Quality RP or rule abuse.


Alternative Stories & Police Interaction

Creative storytelling is encouraged during robbery scenarios.

Players may present alternative narratives or explanations to police during the situation. Law enforcement may question these stories, challenge inconsistencies, and investigate the scenario as part of the roleplay.

The more detailed, believable, and immersive your roleplay is, the more engaging the scenario will be for everyone involved.


Enforcement

Staff may intervene in robbery scenarios that lack preparation, ignore roleplay progression, or violate server standards.

Repeated low-quality robberies or attempts to exploit robbery mechanics may result in administrative action.

Players should always prioritise roleplay quality, fairness, and immersion over profit or speed.

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