✌️Gang Conflict Rules

These rules are designed to ensure gang conflicts remain structured, immersive, and fair, maintaining realism while allowing story-driven escalation.


Conflict Size Limit

  • Only core members of a gang may participate in conflicts.

  • Runners may defend themselves or retreat if attacked, but they cannot initiate or escalate conflicts.

  • Runners who engage without being attacked first may face administrative action.


Weapon Rules

  • Gunfights: Maximum 2 firearms per side; all other participants must use melee weapons.

  • Violating these limits is considered a serious rule breach.


Declaring War

Starting a War

  • All wars must begin through proper in-character (IC) roleplay.

  • Out-of-character (OOC) messages or random attacks to start a war are prohibited.

  • There must be a clear IC reason to declare war (e.g., betrayal, disrespect, territorial disputes).

  • Both gangs must agree IC that a war is official, coordinated through the Kingpin (KP), who will mediate the initial meeting in the city.

Winning or Losing a War

  • A war concludes only when a gang captures the leader of the opposing gang and delivers them to the KP.

  • If a gang has multiple leaders, capturing one is sufficient.

  • Players who die during the war may rejoin after 30 minutes, respecting the New Life Rule (NLR).


RP Before Violence

  • Violence must always be justified by IC roleplay.

  • Conflicts should begin with disrespect, betrayal, or history, not instant shooting.

  • No “shoot first, think later” behavior is allowed.

Examples:

  • Allowed: Confronting a rival after they robbed your contact or territory.

  • Not Allowed: Shooting someone solely because they wear different colors or represent another gang.


Fight Cooldown

  • After a gang fight, there is a 1-hour cooldown before fighting the same gang again.

  • The cooldown begins after hospital treatment and RP.

  • Roleplay over ruleplay may apply if staff approves exceptions.


This ensures all gang conflicts are story-driven, fair, and realistic, enhancing the overall quality of roleplay across the city.

Last updated