⚰️Character Kill (CK) Requests

A Character Kill (CK) represents the permanent death of a character within the server. Once a CK is approved and carried out, the character is permanently removed from the city and may not return under any circumstances.
Because of the severity of this action, CKs are reserved only for long-term, story-driven roleplay situations and are not meant to be used casually or as a quick resolution to conflict.
CK Request Requirements
All Character Kills must be requested and approved by staff before the scenario takes place.
To be considered for approval, the request must include:
A clear roleplay justification for why the character should be permanently killed
Evidence of ongoing roleplay leading up to the request
Proof of consistent interactions and conflict between the parties involved
Any supporting clips, screenshots, or logs that demonstrate the storyline
Staff will review the request to ensure the CK is fair, justified, and beneficial to the overall roleplay environment.
Story-Driven Roleplay Requirement
Character Kills must come from meaningful and developed storylines, such as:
Long-term gang conflicts
Major betrayals or internal gang disputes
Organized crime consequences
Serious in-character actions that would realistically lead to a permanent death
Short-term conflicts, minor disputes, or personal disagreements do not justify a CK.
Effects of a CK
Once a Character Kill is approved and completed:
The character is considered permanently dead.
The player may not return to the city with that character.
The character cannot be referenced, revived, or brought back through roleplay.
Players must create a new character with no connection to the previous one.
Staff Authority
Staff reserve the right to:
Approve or deny CK requests at their discretion
Review the roleplay history involved in the request
Cancel or intervene in CK scenarios if they violate server rules or lack proper justification
All staff decisions regarding CK requests are final.
CKs exist to create serious, meaningful consequences in long-term roleplay, ensuring that major storylines have realistic stakes while protecting players from unfair or impulsive character removal.
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