# RDM – Random Deathmatching

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Random Deathmatching (RDM) is **strictly prohibited**.

RDM occurs when a player **attacks, injures, or kills another player without proper roleplay initiation, context, or escalation**.

All violent interactions must be supported by **clear roleplay reasoning**, and the opposing player must be given a **fair and reasonable opportunity to respond, comply, or disengage** before violence occurs.

Killing or attacking a player without meaningful interaction or justification is considered **Random Deathmatching**.

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### Roleplay Requirements

Before engaging in violence, players must ensure that:

* There is **clear roleplay context or motive**
* The situation has had **appropriate escalation**
* The other party has been given a **chance to respond or comply**

Violence should always be the **result of roleplay progression**, not the starting point of an interaction.

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### Examples of RDM

Examples include, but are not limited to:

* **Attacking or shooting a player on sight** with no prior roleplay interaction
* Killing a player over **minor or trivial roleplay situations**
* Initiating violence without **verbal demands, threats, or escalation**
* **Drive-by shootings or ambushes** without established roleplay context
* Engaging in violence purely for **action, entertainment, or revenge**

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### Enforcement

Failure to properly initiate and escalate roleplay before engaging in violence will be treated as **Random Deathmatching**.

Any confirmed instance of RDM may result in **administrative action**, depending on the severity and circumstances of the situation.

Players are expected to prioritise **roleplay progression and interaction** before resorting to violence.
