# Power-Gaming

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Power-gaming is strictly prohibited.

Power-gaming occurs when a player **forces actions, outcomes, or reactions onto another player without giving them a fair opportunity to respond or roleplay the situation**.

All roleplay interactions must allow for **two-way engagement, realistic resistance, and believable outcomes**.

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### Use of /me Actions

The **/me command** should be used to **describe attempted actions**, not to guarantee that those actions succeed.

All /me actions must be:

* **Realistic and reasonable**
* Actions your character is **physically capable of performing**
* Based on **items or tools you actually possess in-character (IC)**

Players may not use /me to **bypass roleplay mechanics, ignore resistance, or force an outcome**.

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### Examples of Power-Gaming

Power-gaming includes, but is not limited to:

* Using **/me to declare automatic success**
  * Example: `/me knocks him out`
* **Forcing injuries, restraints, or unconsciousness** without allowing the other player a chance to react or resist
* Performing **superhuman or unrealistic actions**, such as:
  * Ripping doors off vehicles
  * Bending metal or breaking reinforced objects
  * Overpowering multiple players unrealistically
* Claiming to hold a **weapon or object** to another player’s body without actually possessing the item in-character
* Claiming a weapon is **concealed or drawn in close quarters** (such as inside a vehicle) when it is not present in your inventory
* Forcing compliance through roleplay text instead of interaction
  * Example: `/me forces him to comply`
* **Repeatedly tackling players** without proper roleplay buildup and immediately restraining them
* Ignoring another player’s roleplay response and continuing actions **as if resistance does not exist**

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### Vehicle Interactions

Carrying, escorting, or placing a player **on or attached to a vehicle** is considered power-gaming.

Players must be **seated properly inside the vehicle** using the appropriate mechanics when being transported.

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### Roleplay Expectations

All roleplay must allow:

* **Fair opportunity for response**
* **Realistic resistance and counterplay**
* **Believable outcomes**

The **/me command should describe attempted actions**, not guaranteed results.

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### Enforcement

Any abuse of **/me mechanics**, forced outcomes, or power-gaming behaviour may result in **administrative action**.

Players are expected to prioritise **fair, immersive, and cooperative roleplay** at all times.
