# Gang Cooldowns

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Gang cooldowns exist to ensure **conflicts have meaningful consequences**, prevent immediate retaliation cycles, and encourage **long-term, story-driven roleplay** rather than constant gang warfare.

These cooldowns must be respected by all gangs and players involved.

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### After Being Blooded Out

If a player is **blooded out of a gang**, the following restrictions apply:

* The player must observe a **7-day cooldown period** before joining or becoming affiliated with another gang.
* During this cooldown period, the player **may not contact, interact with, or engage in conflict** with the gang that removed them.
* The player may continue to participate in the city as an **independent individual**, including legal work or solo criminal activity, but **may not represent or assist another gang** during this time.

This cooldown ensures the character’s separation from the gang is **meaningful and realistic**.

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### After Bleeding Someone Out

If a gang **bloods out one of their members**, the following rule applies:

* The gang must wait **48 hours (2 days)** before recruiting or adding any new members.
* This prevents gangs from **immediately replacing members** and ensures the decision to remove someone carries consequences.

During this time, gangs are expected to **continue roleplay and deal with the internal impact** of losing a member.

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### Circumventing Cooldowns

Players may **not attempt to bypass or manipulate these cooldowns** by:

* Using alternate characters
* Informally working with another gang during the cooldown
* Acting as a “runner” or unofficial member for another gang

Any attempt to bypass cooldown restrictions will be treated as a **rule violation**.

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### Enforcement

Gang cooldowns are **strictly enforced**.

* **No cooldowns will be waived under any circumstances.**
* Staff decisions regarding cooldown violations are **final**.

These rules exist to maintain **balance, realism, and meaningful consequences within gang roleplay**.
