# Gang Bleed-Outs

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Bleeding a member out of a gang (also known as a **character removal from a gang**) is a **serious in-character action** and must be handled through proper roleplay. This process represents the permanent removal of a character from a gang and should always be conducted with meaningful and believable RP.

Bleed-outs must **never be rushed, forced without roleplay, or used as punishment for out-of-character issues**.

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### Bleed-Out Roleplay Requirements

When a gang chooses to remove a member, the following must occur:

* The bleed-out must be **fully roleplayed** and justified through in-character events.
* The death or removal must be **clearly witnessed** by those involved.
* There must be **clear roleplay showing the character is permanently removed** from the gang (e.g., execution, abandonment, or other believable resolution).
* The scenario must include **body disposal or clear evidence the character is gone** to prevent unrealistic returns.
* The entire scene must be **recorded or logged** in case staff need to review it.

Bleed-outs should be treated as **major roleplay events**, not quick mechanical actions.

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### After Being Blooded Out

If your character is blooded out of a gang, the following restrictions apply:

* A **7-day cooldown** must be observed before joining or starting another gang.
* During this period, you **may not participate in any gang roleplay**.
* You may continue playing as an **independent character**, including:
  * Legal jobs
  * Solo criminal activity
  * Personal roleplay

However, you **may not**:

* Join another gang
* Assist or represent another gang
* Act as a **runner or associate for another gang**

This cooldown ensures the separation from the gang is **meaningful and realistic**.

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### Memory Wipe

After being blooded out, your character **cannot remember any gang-related information**, including:

* Gang members
* Gang leadership
* Gang locations, compounds, or stash areas
* Operations, activities, or internal conflicts

You may **not attempt to recover this information through roleplay**, and **third parties may not remind or provide this information to you**.

Attempting to regain this knowledge is considered **metagaming and Fail RP**.

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### After Bleeding Someone Out

If your gang removes a member through a bleed-out:

* Your gang must wait **48 hours (2 days)** before recruiting or adding any new members.
* This prevents gangs from **immediately replacing removed members** and ensures decisions have consequences.

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### Bypassing Cooldowns

Players and gangs **may not attempt to bypass these rules** by:

* Using alternate characters
* Informally working with another gang during the cooldown
* Acting as an unofficial associate or runner

Attempting to bypass bleed-out rules or cooldowns will be treated as **Fail RP and may result in administrative action**.

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### Enforcement

Gang bleed-out rules are **strictly enforced**.

* **No cooldowns will be waived under any circumstances.**
* Staff reserve the right to review bleed-out scenarios if concerns arise.
* Staff decisions regarding violations are **final**.

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These rules exist to ensure gang removals are **serious, story-driven events with meaningful consequences**, maintaining realism and high-quality gang roleplay across the city.
